3D artist at PixelOpus, working on Concrete Genie. SJSU A/I '17.
3D modeler for PixelOpus game studio--modeling, UV mapping, texturing, and rigging assets for Concrete Genie.
Provided weekly feedback to 3D modeling students and led a 6-week "Game Art" assignment introducing proxy mesh workflow, best high poly/low poly baking practices, as well as setting up parameterized materials & lighting in Unreal Engine. Delivered in-person lectures & recorded over 7 hours of video lectures and class critiques.