Daniel Wilkes
Daniel Wilkes
3D Artist at Sony Interactive Entertainment
San Mateo, United States of America

Summary

3D artist at PixelOpus, working on Concrete Genie. SJSU A/I '17.

Skills

3D ModelingEnvironment ModelingRiggingTexturingVisual DevelopmentTexture BakingBlueprint Scripting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Productions

  • Cg
    • Video Game
      Concrete Genie
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Sony Interactive Entertainment

Experience

  • 3D Artist at Sony Interactive Entertainment
    San Mateo, CA, United States of America
    November 2015 - Present

    3D modeler for PixelOpus game studio--modeling, UV mapping, texturing, and rigging assets for Concrete Genie.

  • Guest Lecturer at San Jose State University
    San Jose, United States of America
    September 2018 - December 2018

    Provided weekly feedback to 3D modeling students and led a 6-week "Game Art" assignment introducing proxy mesh workflow, best high poly/low poly baking practices, as well as setting up parameterized materials & lighting in Unreal Engine. Delivered in-person lectures & recorded over 7 hours of video lectures and class critiques.

  • Art Intern at Sony Interactive Entertainment
    San Mateo, CA, United States of America
    June 2015 - November 2015

  • Multimedia Specialist at Interworking Labs
    Scotts Valley, CA, United States of America
    July 2012 - June 2015